.:Main:.
: Splash Page :
: NA Frontpage :
: About :
: Staff :
: Link to Ninja Academy :
: Affiliates :
: Contact/Feedback :
: Donate/Support :
: Legal Terms :


.:RPG:.
: Forum :
: Wiki :
: Techniques :
: Skills :


.:RPG Tools:.
: Die Roller :
: World Map :
: NA Calendar :
: Speed Calculator :
: Sound Library :


.:Market:.
: Ninja Gear Outlet :
: Blacksmith's Forge :


.:RPG Rulebook:.
: Basic RPG rules :
: Effects and Stats :
: Battle System :
: Leveling System :
: Jutsu Rules :
: Equipment Rules :
: Terrain Rules :
: Clones, Pets and Summons :
† Rules Index †


.:RPG Guides:.
: Beginner's Guide :
: FAQ :
: How to Role Play :
: Creating a Character :
: Joining & Creating Clans :
: Blank Sheets :
† Glossary †




1.01
Approvals

   For something to be officially approved 2 or 3 admins/mods must approve it. Shown below it is listed how many approvals are needed for each area. This applies to anything custom, from your character to techniques.

  Characters Creation: Needs 2 Approvals
  Summon Families: Needs 1 Approval
  Summon Creation: Needs 3 Approvals
  Clan Creation: Needs 2 Approvals
  Bloodline Creation: Needs 2 Approvals
  Technique Creation: Needs 2 Approvals
  Status Effects: Need 4 Approvals, One must be an admin
  Terrain/Climate Creation: Needs 3 Approvals, One must be an admin
  Item Creation: Needs 3 Approvals
  Skill Creation: Needs 2 Approvals
  Custom Path Creation: Needs 3 Approvals, One must be an admin
  Organization Creation: Needs 2 Approvals
  Market: Needs 1 Approval
  Vault: Need 1 Approval, must be cntrstrk14.



1.02
Recruiting Bonus

   Players who successfully recruit new players to the game will gain a bonus in two stages to any one of their characters that they wish. The requirements are listed below along with the reward for each. The only requirement to prove that a member was recruited by you is to have that member inform a staff member in some way that it is true. Admins and Moderators are exempt from this bonus.

Recruiter
The new member has registered and posted an introduction on the site.
- Recruiter gets +$10 to any one of their characters.

The new member has gotten a character sheet approved and was moved into their village.
- Recruiter gets +100 EXP to any one of their characters.

Recruiter and New Member
- +1 EXP per line in training until the New Member's character reaches level 15. This bonus is applied to anyone within a training thread with these two characters, but only when both characters are training.



1.03
Teams Overview

   Teams are made up of 1 Jounin and 3 Gennin. After a team is assembled, Gennin report to their Jounin at the desired meeting place. From there, Jounins take their Gennin through the required survival training, and eventually take them on missions. As they continue through training/missions, the Gennins will eventually be able to take the Chuunin exam. If they pass, they will move up to the next rank of Chuunin, and will no longer be part of their previous team. Although they will most likely end up with their own team eventually. Others that do not become Chuunins right away will remain in their team as a Gennin until they do.

   It is important to note that teams are not required in the Ninja Academy world, even for starting characters. If you wish to be on a team and are not assigned to one when you start to role play, please contact a member of staff.

Jounin and Team Absences
-If a Jounin Teacher is going to be away for awhile and knows this, they should post in the staff leave area about this and have people take over their teams until they return.
-If a Jounin teacher is gone for a week without any notice of being gone, their team will be given away to another mod/admin till their return, given they have an excuse.
-If a teammate is going to be away then MUST tell their Jounin or post in the inactivity thread.
-If a teammate is gone for 2 weeks without any notice they are removed from the team and replaced by someone that is waiting to be in the village or the team continues with just 2 members, as if one of them had passed the Chuunin exam.
-If a teammate is continually slow at posting, more so than they indicated on their character sheet, the Jounin teacher should contact them via PM about their posting rate or they can be kicked out of the team.



1.04
Aging Rules

   In this RPG you can age at any time you want, though we suggest that you age with your friends and/or teammates, since it will be more realistic. Though once you hit the age of 60 you begin to lose stat points. This is to show how people weaken gradually with age and it also helps to keep things realistic.

For Aging:
-Once you hit the age of 60, for every year after than you will lose 1/30 your stat points. This will continue until you're 80 years old and have 1/3 of your starting stats. You will then stay at that point until you hit 100, where your stat points are cut in half.
-You may choose where the stat points are taken away.
-Most people will die way before this point.



1.05
Location Rules

-If you are on a mission you may not be in another place for role-playing or practice purposes.
-If you are in training you may be somewhere else in the RPG. This is explained by saying you are training during the morning or late night.
-You may only be in one country at any point in time.



1.06
Traveling Rules

   When you are visiting another village your member group will be changed to "Visitor". So if you are visiting Suna. Your member group will be called "Suna Visitor".

1. If you are a Gennin you must ask your Jounin teacher first. If you are not a Gennin, or do not have a teacher, skip this.
2. Ask your village Kage if you may travel to certain villages. This is so the Kage knows where everyone is in case of an attack.
3. If you have permission from steps 1 and 2, PM an admin to change your permission mask. Make sure to say in the PM who your Jounin is and who your Kage is both by Character Name and Account Name.
4. Post in the Traveling forum that you are moving from one place to another. Check out the table below for info on the minimum amount of words to move from one village to another. If you are going to a place that is not on the table, PM an admin for the minimum amount of words.
5. Once you post the in the Traveling forum you can then post in the village you are visiting. But be sure to account for time. For example, if you hear about an event taking place elsewhere and try and travel there from your village be sure you take into account that it took at least a day for your character to hear about it and another day for you to get there.


Traveling Posts (Minimum Amount of Words)
Fang Rice Fire Grass Wind Earth Light Water Coal Snow
The Country of The Fang - 487 315 337 412 660 960 1012 290 900
The Country of Rice Fields 315 - 232 307 465 622 555 847 405 831
The Country of Fire 315 232 - 360 675 712 637 772 367 950
The Country of Grass 337 307 360 - 457 382 862 1087 97 625
The Country of Wind 412 465 675 457 - 465 1290 1410 360 687
The Country of Earth 660 622 712 382 465 - 1140 1492 380 250
The Country of Lightning 960 555 637 862 1290 1140 - 540 945 1325
The Country of Water & E.O. 1012 847 772 1082 1410 1492 540 - 1132 1675
The Countries of Rain & Coal 290 405 367 97 360 380 945 1132 - 625
The Country of Snow 900 831 950 625 687 250 1325 1675 625 -
Elsewhere 880 880 880 880 880 880 880 880 880 880



1.07
Inter-Village Communication

   To communicate with another character in another village you must send them a note/letter somehow, or arrange to talk to them in person somehow. Each village has in its Streets forum a pinned topic called "Post Office". In this thread you post who you want to send the letter to and the type of shipping you would like to use. You then PM the recipient with the letter you're sending. If you do not pay the postal service you cannot send the letter. If you PM them without using the postal service they are not allowed to use that information in game as the letter was never sent. Missing-nins are not allowed to use the postal service unless given permission by the Kage of that village or role-play it very well.

-See the postal areas in each village for more info.



1.08
Second and Third Character


When your first character hits level 30 you have the choice of creating a second character.

When your first character hits level 60 and your second hits level 30 you may make a third character.

- For rules on second and third character bonuses, please read the Death Bonus rules.
- You can't take benefit of having two characters. You can't take the second character's money and give it to the first one, have them team up on missions, helping each other when they supposedly didn't know that the other was in danger, etc.
- Any characters beyond a third must be approved by a majority of staff.


1.09
Missing-nin Rules

-You are not part of a village, and cannot take part in events, tournaments or exams in any village. The only exceptions to this will be if someone can role play their way into such events (steal an identity, etc.)
-The only way you can advance in rank is by hitting the level cap for the rank you currently hold. Level caps are Level 30 for Chuunin, Level 60 for Jounin and Level 100 for Sennin.
-You will spend most of your time in the Non-Village Location forum.


Hunting
   Anyone can hunt a missing-nin and kill them on sight. See visibility rules below.

====================
D-Rank
====================
The weakest and least hunted of the missing-nin classes. Often runaways or tired shinobi sick of their duties. D-rank class missing-nin are normally of the Gennin or Chuunin rank and in some rare cases, Jounin or academy students. Most D-rank missing-nin won't wear the Hitai-Ate (headband) of their old village in fear of being caught. Obscurity is a blessing to this class of criminal as they could easily move from one village to another without being targeted.

Bounty: $40-80
Requirements (only one is needed):
-Runaway from your village
-Damage to village over $1,000
-Attack a high rank officer (ANBU or missing-nin hunter) for no reason


*Visibility: 10%

Example: Non-filler Mizuki
Rank: Normally Gennin or weak Chuunin (Gifted Gennin, very rare

====================
C-Rank
====================
Unlike the D-rank missing-nin, C-rank has done some form of crime. Often these ninjas have used their power to do minor, or in some cases major, crimes. C-rank missing-nin are normally Chuunin or gifted Gennin, and in rare cases, a below standard Jounin. Most C-rank missing-nin won't wear the Hitai-Ate (headband) of their native village, in fear of being caught or bear the target mark of a new village. Labeled as criminals most of their crimes are minor.

Bounty: $100-150
Requirements (only one is needed):
-Damage to village over $5,000
-A try to kill a high rank ninja (ANBU or missing-nin hunter) and fail
-Slay over 20% of a clan or race of people


*Visibility: 30%

Example: Any member of the 5 sounds
Rank: Chuunin or gifted Gennin

====================
B-Rank
====================
Classified along some of the more skilled Chuunin, a B-rank missing-nin could easily match a Chuunin in combat. Often wear their village Hitai-Ate (headband) with a slash through the symbol. Possessing the combat skills of a Chuunin or even ANBU level ninja, it's uncommon for a novice missing-nin hunter to be given a target of this level.

Bounty: $200+
Requirements (one is needed):
-Damage to village over @40,000
-Killing a high rank ninja (ANBU or Missing Nin hunter)
-Trying to kill a high rank ninja (ANBU Squad leader or missing-nin hunter Commander)
-Slay over 40% of a clan or race of people
-Member of a rebel group
-Aid in an attack against own home village


*Visibility: 50%

Example: Haku
Rank: Chuunin or Jounin

====================
A-Rank
====================
Left only to the elite or senior hunters, it's not uncommon to hear stories of legendary battles between Hunter Squads and A-rank missing-nin. As cocky as they come, they wear their village Hitai-Ate (headband) with a slash through the symbol. Fear the elemental jutsu of these shinobi for they are masters of their village element and perhaps several others.

Bounty: $400+
Requirements (only one is needed):
-Damage to village over $100,000
-Killing a high rank ninja (ANBU Squad leader or Missing Nin hunter Commander)
-Slay over 60% of a clan or race of people
-Second in command a of a rebel group
-Aid in an attack against own home village
-Trying to kill a high rank ninja (Kage or Sennin)
-Learning a Forbidden Jutsu
-Attempted rape of a high rank officer (Jounin, ANBU or hunter nin)


*Visibility: 70%

Example: Zabuza
Rank: Jounin

====================
S-Rank
====================
Fear is a word these criminals don't know the meaning of. Bearing skill that surpasses even the greatest of hunters. Without a squad of elite shinobi, victory against an S-rank missing-nin seems out of reach. They wear the Hitai-Ate (headband) of their home village proudly, for all to see. Fear the elemental jutsu of these shinobi for they are masters of their village element and perhaps several others.

Bounty: Whatever Kage wishes; $1000+
Requirements (only one is needed):
-Damage to village over $500,000
-Killing a whole ANBU team
-Slay over 70% of a clan or race of people
-Leader rebel group
-Leader of an attack on home village
-Trying to kill a high rank ninja (Kage or Sennin)
-Killing a high rank ninja (Kage or Sennin)
-Killing a peace keeper
-Using a Forbidden Jutsu in an open area
-Attempted rape of a high rank officer (Kage, Sennin or Peace keeper)
-War Conspiring


*Visibility: 90

Example: Any Akatsuki member
Rank: Jounin and beyond


Visibility

   Visibility is a system that helps a missing-nin hide their identity from others.

   Each rank has a set amount of visibility. Whenever a missing-nin enters a village they must post in the village's Kage Tower forum in a pinned topic called "Missing-nin Visibility" and roll a 100 sided die to determine visibility. If they roll higher than their visibility number no one will be able to recognize them. The missing-nin must roll for visibility every 5 turns if they are in battle or every 5 posts (1000 words) that they RP in a village. In all visibility posts make sure to post your visibility number is AFTER modifiers.

   If a person is able to see you because of your roll then they may attack you or identify you to others as a missing-nin. However, there is a good chance they will not look at the pinned visibility topic and may not even notice you are there even if you do roll under your visibility number.

   When you leave a village make sure to make a post saying you left. This is to make sure that no one tries to attack you in old topics after you are already gone.

   Visibility number can be changed and below are some modifiers. If a player role plays any visibility modifiers that are not listed below they must PM an admin and the admin will tell them if the role playing reason works, and if it does how much of a bonus it gives.

-Henge no Jutsu -20%
-Heavy clothing/covering -10%
-When in your former home village +20%
-When in the capital +10%
-When spotted by a missing-nin hunter with a bounty on your head +20%
-When spotted by a Kage +30%
-Name change -10%
-When unspotted for one IC year -10% (Per year)


   If a player is actively looking for a missing-nin they may post a 5 post (1000 word) search topic. They gain no training or EXP from this and at the end of the 5 posts they may make a visibility roll. If they roll under the missing-nin's visibility they will be able to see them. A player may only do this once every real life day.

   NOTE*** You must have a reason to search for a missing-nin, you may not search based off of out of character knowledge. A reason could be "heard rumors a missing-nin was heading to your village", etc.


Q: I'm new to the site; can my first character be a missing-nin?
A: Yes, but in most cases they'd be a D-rank, ex-Gennin.

Q: Can anyone kill a missing-nin?
A: Yes.

Q: If anyone can kill a missing-nin then what is the point in the missing-nin hunter class?
A: Hunters have extra abilities and privileges based on killing missing-nins.

Q: If my character does more than one of the requirements what will happen?
A: Their bounty will go up. But if they are able to do all of the requirements then they will go up one rank.



1.10
Shinobi Times

   This will be a weekly news report released in the News section of the forums that will keep our membership updated on what's happening in the NA world. It will have many topics including, but not limited to, Ninja Tip of the Week, World News, Market Reports, Country Reports, and Upcoming Events. It will be available to all members accepted into a village.



1.11
Bloodline Theft

   If your opponent dies as a result of battle, your character is capable of dismembering and retrieving a part of his body involved with his bloodline. The following rules apply:

-The opponent must be dead. Unconscious, tranquilized, or any other form of living disablement is not sufficient.
-You may only choose one part of the opponent to take, and it must apply to his bloodline (IE Sharingan Eyes, Byakugan Eyes, Etc.) If there is no physical trait, then you must take their entire body to use all of their blood.
-You start with no ranks in bloodline. You can gain more ranks of the bloodline in the same matter you always would.
-For paired organs such as the eyes, the upkeep cost is doubled unless you have both of the organ. For non-paired organs the cost is normal.
-A fee of $100 hospital fees must be paid.
-All stolen traits must be surgically implanted. The amount of days you spend in the hospital will vary depending on the complexity or size of the body part. (Ask admin).
-Once you have had the body part implanted, you have full access to all of the bloodline's powers and are able to take any of that clan's skill or techniques. You also get any bonuses to jutsu (such as Katon Goukakyuu to an Uchiha) for being in that clan.



1.12
Semi-Transfusion

   A semi-transfusion is the transfusion of blood from one character to another. This is highly dangerous to the person receiving blood because there is a chance that they will have a negative reaction and suffer serious side effects. The receiver will start as if they are a fresh clan member with no training in any of the bloodline.

-The person who gives you their blood is not affected in anyway and retains their bloodline.
-To take a blood transfusion you must be clanless, or else you lose all of your clan traits, skills, technique etc, which you have already attained, no jutsu/skill points from lost abilities are refunded. You also lose the ability to learn any of your original clan's traits or skills.
-You need the approval of the clan leader to get a transfusion.
-A fee of $500 hospital fees must be paid.
-You start with no ranks in the bloodline.
-Once you have had the transfusion, you have full access to all of the bloodline's powers and are able to take any of that clan's skill or techniques. You also get any bonuses to jutsu (such as Katon Goukakyuu to an Uchiha) for being in that clan.


To determine how the transfusion takes, roll a 100 sided die.
   25+: Normal transfusion.
   24 and under: Serious side effects. (See below).


   If you are affected by serious side effects due to a semi-transfusion, you lose 25% of your TXP. For every level you lose the stat subtraction (100 for each level) must be taken from Health, Chakra and Stamina until each one is at 1 point each. If you still have stats that must be subtracted after each tank stat is at 1 point, you may then remove from any other stat.



1.13
Full Transfusion

   A full transfusion is a more complicated, yet safer version of a semi-transfusion. The person giving the bloodline has all the vital parts of their body that give them access to the bloodline removed or replaced. Thus the bloodline is completely removed from them and they are cut off from it permanently. This procedure MUST be done in a hospital in one of the seven villages and the doctors will not perform the operation unless the person giving the blood is completely compliant.

-The person who gives you their blood looses their bloodline and all skills and technique related to it. They do not get their technique points or skill points refunded.
-To take a blood transfusion you must be clanless, or else you lose all of your clan traits, skills, technique etc that you have already attained, no jutsu/skill points from lost abilities are refunded. You also lose the ability to learn any of your original clan's traits or skills.
-You DO NOT need the approval of the clan leader to get a full transfusion.
-A fee of $500 hospital fees must be paid.
-You start with no ranks in the bloodline.
-Once you have had the body part implanted, you have full access to all of the bloodline's powers and are able to take any of that clan's skill or techniques. You also get any bonuses to jutsu (such as Katon Goukakyuu to an Uchiha) for being in that clan.


To determine how the transfusion takes, roll a 100 sided die.
   11+: Normal transfusion.
   10 and under: Serious side effects. (See below).


   If you are affected by serious side effects due to a semi-transfusion, you lose 25% of your TXP. For every level you lose the stat subtraction (100 for each level) must be taken from Health, Chakra and Stamina until each one is at 1 point each. If you still have stats that must be subtracted after each tank stat is at 1 point, you may then remove from any other stat.



1.14
Death and Bonuses

- A character that dies and does not want to roll for a death bonus can get up to a maximum of 100% of their TXP.
- A character that dies and wishes to roll for a death bonus can get up to a maximum of 75% of their TXP.
- A character who is retired (or dies a death planned by the player because they wanted to retire that character) may receive a maximum of 75% of their TXP and may not roll for a death bonus.
- Staff decide the amount of bonus you get depending on the circumstance of death. You may choose any % of your TXP lower than what the staff says you may have.
- Bonus rolls are made only when you are planning to make the character who it will be applied to. Character sheet must be posted within 14 days of the roll or the roll will become invalid and you may not be able to roll again. Appeals can be made to staff for final decisions.
- You may only roll once for your death bonus. Any attempts to circumvent this will result in the loss of any Death Bonus and possible other punishment. Appeals can be made to staff for final decisions.
- A second character may roll for a death bonus, but only if the first character is considered at 'normal' level. This applies to the first time a person is allowed a second character and every death after that.
- A third character may roll for a death bonus, but only if the first and second characters are considered to be 'normal' level. When rolling for your third character's death bonus, you have the chance to re-roll your death bonus roll for this character if it meets the requirements. If you choose to roll a second time you MUST take the second roll. This applies to the first time a person is allowed a third character and every death after that in which they still have two characters of the appropriate levels to grant a third character.
- A person may never have two characters with a death bonus. As such, if the first character dies and the second character has a death bonus, then the player is not allowed to roll for a death bonus when remaking the first character. Same applies with third characters, and so on.
- Rolls are made on a 100 sided die. The death bonus received is determined by the roll, see below. The staff reserves the right to reject levels of bonus to players based on, but in no way limited to their judgments on; role play ability, quality, enthusiasm.
- A character who is above level 0 when created gets money according to the following equation. [$125 + $25x; whereas 'x' is equal to the level of the character at creation.]
- Death Bonuses are non-transferable. If your character dies, so does the bonus.

   Normal: 1-50
   Gifted: 51-70
   Genius: 71-85
   Prodigy: 86-95
   Legend: 96-100

Normal-
   Considered the 'average' shinobi, without special gifts or abilities.

Gifted-
   A gifted shinobi is one of high latent potential and great promise. These ninja tend to have an IQ far above that of an average person, and seems to represent their battle mind through tactical advantage and intuition, more so than typical training exercises and the normal procedures of combat.

Advantages:
- +100 Stats (does not count as a level)
- +1 Skill Point
- +10 Jutsu Points


Genius-
   A genius shinobi is one of incredible improvisation and tactic, relying upon stratagem and intelligence to overcome a foe, more so than raw power. These ninja are calculating and meticulous, surprising even the most experienced of shinobi in combat with well timed traps or mastery over a unique bloodline. Going above and beyond the expectations of others, these ninja take the world by surprise with their incredible ability to overwhelm with sheer prediction and maneuver.

Advantages:
- +200 Stats (does not count as a level)
- +2 Skill Points
- +20 Jutsu Points
- Character gains +10% EXP from Training & Missions. Does not stack with Quick Learner.


Prodigy-
   A prodigy shinobi is one of fathomless untapped potential, just waiting to shine through the exterior of the ninja in the form of overall balance and mastery over the elements and the realms of combat. Typically seen boasting uncanny foresight and tactful mentality, these ninja can manipulate their bloodline traits with ease, and seem to dominate elements effortlessly. Great things await these ninja, and due to their impressively adaptive nature, those heights are certain to be reached.

Advantages:
- +300 Stats (does not count as a level)
- +3 Skill Points
- +35 Jutsu Points
- Character may access a Bloodline Trait one rank above their own.
- Character may access Jutsu and Techniques one rank above their own, for the normal cost (the jutsu is treated as though used by their rank, however. A Chuunin using a Jounin technique will not be able to prevent damage from a Jounin technique from a Jounin)
- Character gains +20% EXP from Training & Missions. Does not stack with Quick Learner.
- If the character does not have a bloodline they get -1 jutsu point on all techniques.

Legend-
   A legendary shinobi is one who shows unequaled promise and untapped latent potential, capable of mastering elements with ease, and dominating every realm of combat without any difficulty. More likely than not, they choose one to master, and do so with unparalleled efficiency and grace. These are the ninja that are remembered in history, and make their marks with everything they do. Great heroes or villains, their faces are remembered forever.

Advantages:
- +400 Stats (does not count as a level)
- +4 Skill Points
- +50 Jutsu Points
- Character may access a Bloodline Trait two ranks above their own.
- Character may access Jutsu and Techniques one rank above their own for the normal cost, and treat it as though the jutsu were used by a higher rank.
- Character gains +30% EXP from Training & Missions. Does not stack with Quick Learner.
- If the character does not have a bloodline they get -2 jutsu point on all techniques.



1.15
Forum Rules

Be Respectful of both genders and their sexual orientation
   Any posts (or threads) that are deemed offensive towards gender/sexual orientation will be deleted, and the user(s) will be warned or suspended or banned.

Religion/Ethnicity
   Any disrespect or attack shown against or towards someone else's ethnicity or religion will be considered a serious break in NA rules and result in an immediate suspension.

Also, any imposing of your religion onto any others is prohibited. We understand that you want to spread your religion, but we ask that you do not do so here.

Discussing religion and stating your opinion is allowed, but keep it civilized and mature. If not there will be VERY strict consequences.


Mature Content
   All threads containing content suitable only for mature persons' requires a *mature content* or *warning* note tagged on the end of the thread title.

Examples:
-Scantily Clad (very little clothing) Women/Men
-Discussions involving sexuality.
-Disturbing content.
-Generally anything you wouldn't want someone under 18 years of age to view.


Pyramid Type Schemes
   Do not post pyramid or chain letter schemes.
ALL THREADS RELATED TO FREE IPODS WILL BE DELETED. (This includes signature content regarding free iPods. If a warning is not heeded, we will remove it for you).


Reposts
   -If the repost is from a thread that is over 30 days old, we'll allow it to stay.
   -If you are going to call repost, provide a link to the previous thread, or your post will be deleted.
   -All posts after the first claim to repost that say anything along the lines of "repost" will be deleted.


Signatures
   -Signatures must be of an appropriate size. They should never take up more than half of a screen or stretch the forum skin. This is up to staff discression and you may be asked to change your signature.
   -Please try and be respectful to all members with the content of your signature.
   -Please keep in mind that you are in a community with other people and that your signature is available to be seen by all members.
   -If a staff member requests for you to change your signature and you do not agree, please contact the head administrator to plead your case.
   -Continued breeching of these rules will result in Disciplinary Actions; See Below.


Multiple Accounts
   Having multiple accounts is strictly against NA rules. If you want a name change or need to make a new account for some reason you must inform an Admin and request an account be deleted.

Unacceptable Content
   Unacceptable content is prohibited and includes, but is not limited to, anything that falls under the following categories:
-Nudity and/or Porn
-Excess Gore
-Copyrighted Work
-Cybering (Seriously, keep it to PM)

Software Piracy
   Software piracy in any form is neither supported nor condoned by Ninja Academy. Any and all threads will be closed. Accordingly, Ninja Academy is not a file-sharing or file-hosting website. Please take it to PM.

Discipline Actions
-Warning - Usually just a courteous PM to let you know that something you've done here is frowned upon and needs to be corrected.
-Suspension - Usually a 7 to 14 day break from NA for repeatedly breaking these rules.
-Banishment - If you have completely crossed the line, or been suspended before, you will be subject to a ban from NA.


Please don't spam the forums. Any and all questions can be asked through PM.

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