Name | Effects & Description | Price |
Senbon | Metal needles with a point at both tips, senbon are more commonly associated with certain medical practices, but ninja have been known to carry them because they are easily concealed. While they deal very little damage, senbon are often dipped in poison to maximize their lethality. Type: Small Weapon Deals 1 damage. Has +1% Chance to Hit. Item Slots: 0.2 |
両1 |
Shuriken | One of the most basic weapons utilized by ninja, the shuriken are flat, four-pronged metal stars. They are often used to distract, pin enemy's clothing, or other diversionary tactics, but many shinobi are skilled enough to be lethal with them. Type: Small Weapon Deals 6 damage. Item Slots: 0.5 |
両3 |
Kunai | The all-purpose utility knife used by shinobi all over the world, the kunai is a blade made of a single piece of metal, usually with a metal hoop at the back end. These blades are often thrown, but can be wielded in melee with equal efficiency. Type: Small Weapon Deals 8 damage. Item Slots: 1.0 |
両4 |
Large Shuriken | Very similar to their smaller cousin, large shuriken are slightly larger than an adult hand and are capable of hitting much harder than their basic cousin. This type of weaponry is uncommon in the field, as most ninja find their larger size unwieldy. Type: Small Weapon Deals 10 damage. Item Slots: 1.0 |
両5 |
Windmill Shuriken | Developed by a legendary clan of shinobi, the windmill shuriken is well known for its size and sharpness. The weapon itself is a very large folding shuriken that is designed to conserve space while maximizing its lethality. Type: Small Weapon Deals 30 damage & costs three (3) Stamina. This weapon counts as three (3) Small Weapons for purposes of considering the number of Small Weapons you can add to an attack. Item Slots: 2.0 |
両15 |
Kite Shuriken | The largest of all shuriken, kite shuriken are so large that they must be strapped to the user's back. While not as sharp as the windmill shuriken, the kite shuriken deals incredible damage because of its great weight. Type: Small Weapon Deals 50 damage & costs four (4) Stamina. This weapon counts as four (4) Small Weapons for purposes of considering the number of Small Weapons you can add to an attack. Item Slots: 5.0 |
両25 |
Armor
Name | Effects & Description | Placement | Price |
Chuunin Vest | An over-vest worn by Shinobi of the Chuunin rank. Color and style changes based on each village. +40 Defense +40 Evasion +15 Weapon Slots |
Chest | Not For Sale |
Jounin Vest | An over-vest worn by Shinobi of the Jounin rank. Color and style changes based on each village. This replaces a Chuunin Vest when obtained. All stats and upgrades to chuunin vest are applied to the jounin vest. +80 Defense +80 Evasion +25 Weapon Slots |
Chest | Not For Sale |
Scrolls
Name | Effects & Description | Price |
Elemental Scroll; Rank 1 | Similar in size to the average scroll, these particular scrolls are infused with elemental chakra and designed to empower jutsu that the user already knows. They come in a wide variety of colors that usually correspond with the element of the scroll. Type: Consumable Item — Enhancement Decrease the cost of a Ninjutsu technique of the chosen element by 10 Chakra, and increase the damage dealt by 10. Only 1 item of this type may be used per battle. Item Slots: 1.0 |
両20 |
Elemental Scroll; Rank 2 | Similar in size to the average scroll, these particular scrolls are infused with elemental chakra and designed to empower jutsu that the user already knows. They come in a wide variety of colors that usually correspond with the element of the scroll. Type: Consumable Item — Enhancement Decrease the cost of a Ninjutsu technique of the chosen element by 20 Chakra, and increase the damage dealt by 20. Only 1 item of this type may be used per battle. Item Slots: 1.0 |
両40 |
Elemental Scroll; Rank 3 | Similar in size to the average scroll, these particular scrolls are infused with elemental chakra and designed to empower jutsu that the user already knows. They come in a wide variety of colors that usually correspond with the element of the scroll. Type: Consumable Item — Enhancement Decrease the cost of a Ninjutsu technique of the chosen element by 40 Chakra, and increase the damage dealt by 40. Only 1 item of this type may be used per battle. Item Slots: 1.0 |
両80 |
Enhancement Scroll; Rank 1 | Powerful scrolls created by performing a rare, secret jutsu. The scrolls always appear the same, a deep purple paper with eye-catching golden bordering. The secret formula within the scroll enhances the user's body, increasing their combat potential greatly for a limited time. Type: Consumable Item — Enhancement Increase the user's base Concentration, Speed, Accuracy, and Evasion statistics by 20 for 5 turns. Only 1 item of this type may be used per battle. Item Slots: 1.0 |
両100 |
Enhancement Scroll; Rank 2 | Powerful scrolls created by performing a rare, secret jutsu. The scrolls always appear the same, a deep purple paper with eye-catching golden bordering. The secret formula within the scroll enhances the user's body, increasing their combat potential greatly for a limited time. Type: Consumable Item — Enhancement Increase the user's base Concentration, Speed, Accuracy, and Evasion statistics by 60 for 5 turns. Only 1 item of this type may be used per battle. Item Slots: 1.0 |
両320 |
Enhancement Scroll; Rank 3 | Powerful scrolls created by performing a rare, secret jutsu. The scrolls always appear the same, a deep purple paper with eye-catching golden bordering. The secret formula within the scroll enhances the user's body, increasing their combat potential greatly for a limited time. Type: Consumable Item — Enhancement Increase the user's base Concentration, Speed, Accuracy, and Evasion statistics by 100 for 5 turns. Only 1 item of this type may be used per battle. Item Slots: 1.0 |
両600 |
Small Scroll [Blank] | A small scroll used for inscribing techniques, sealing items, or summoning creatures. Scrolls of this type are most commonly white with a variety of different colored borders. Regular scrolls are rendered worthless after one use. Type: Consumable Item — Scroll One (1) Ninjutsu or Genjutsu technique may be inscribed on this item through the use of the skill "Scribe". Item Slots: 1.0 |
両10 |
Large Scroll [Blank] | A large scroll used for inscribing techniques, sealing items, or summoning creatures. Scrolls of this type are most commonly white with a variety of different colored borders. Regular scrolls are rendered worthless after one use. Type: Consumable Item — Scroll One (1) Ninjutsu or Genjutsu technique may be inscribed on this item through the use of the skill "Scribe". Techniques inscribed on this item are treated as if the inscriber had an additional rank of the skill "Scribe". (Up to 125% base damage/effects) Item Slots: 2.5 |
両50 |
Giant Scroll [Blank] | A giant scroll used for inscribing techniques, sealing items, or summoning creatures. Scrolls of this type are most commonly white with a variety of different colored borders. Regular scrolls are destroyed when all the techniques on them have been used. Type: Consumable Item — Scroll Two (2) Ninjutsu or Genjutsu technique may be inscribed on this item through the use of the skill "Scribe". Techniques inscribed on this item are treated as if the inscriber had an additional rank of the skill "Scribe". (Up to 125% base damage/effects) Item Slots: 5.0 |
両100 |
Small Reusable Scroll [Blank] | A small scroll used for inscribing techniques, sealing items, or summoning creatures. Scrolls of this type are most commonly white with a variety of different colored borders. Reusable scrolls survive the usage of the techniques inscribed on them and can be used indefinitely. Type: Reusable Item — Scroll One (1) Ninjutsu or Genjutsu technique may be inscribed on this item through the use of the skill "Scribe". This item is not consumed when used. Item Slots: 1.0 |
両75 |
Large Reusable Scroll [Blank] | A large scroll used for inscribing techniques, sealing items, or summoning creatures. Scrolls of this type are most commonly white with a variety of different colored borders. Reusable scrolls survive the usage of the techniques inscribed on them and can be used indefinitely. Type: Reusable Item — Scroll One (1) Ninjutsu or Genjutsu technique may be inscribed on this item through the use of the skill "Scribe". Techniques inscribed on this item are treated as if the inscriber had an additional rank of the skill "Scribe" (Up to 125% base damage/effects). This item is not consumed when used. Item Slots: 2.5 |
両375 |
Giant Reusable Scroll [Blank] | A giant scroll used for inscribing techniques, sealing items, or summoning creatures. Scrolls of this type are most commonly white with a variety of different colored borders. Reusable scrolls survive the usage of the techniques inscribed on them and can be used indefinitely. Type: Reusable Item — Scroll Two (2) Ninjutsu or Genjutsu technique may be inscribed on this item through the use of the skill "Scribe". Techniques inscribed on this item are treated as if the inscriber had an additional rank of the skill "Scribe" (Up to 125% base damage/effects). This item is not consumed when used. Item Slots: 5.0 |
両750 |
Ninja Tools
Name | Effects & Description | Price |
Air Pressure Device | A small device which can be mounted on almost any pierce of armor. It is used to amplify the effects of sound ninjutsu and even is required to perform some of the strongest versions. The wielder may use a Setup Phase Action to treat one attack of the 'Sound' element performed in their next Main Phase as if it were a Dynamic Trap, or a Set Trap (Chosen upon activation). The activation of this attribute is treated as if it were the 'Dynamic Trap' in regards to diminishing effects. This attribute may not be used if it was used by this character in the previous turn. Item Slots: 1 |
両250 |
Caltrops | Also called Makibishi, caltrops are used by shinobi to cover escapes and deter pursuit. Caltrops are tiny, spiked, metal shards that are scattered across the ground and are large enough to impale an enemy's foot. Type: Consumable Item - Rank 1 [両15]: This item as treated as if it were a Set Trap and is used in the Main Phase. Deals 10 damage, and inflicts the status effect 'Fazed'. - Rank 2 [両30]: This item as treated as if it were a Set Trap and is used in the Main Phase. Deals 10 damage, and inflicts the status effect 'Fazed' and 'Slow' for one (1) turn. - Rank 3 [両45]: This item as treated as if it were a Set Trap and is used in the Main Phase. Deals 10 damage, and inflicts the status effect 'Fazed' and 'Slow' for two (2) turn. Item Slots: 1.0 |
See Effect |
Explosive Tag | Small paper tags that are mass produced in all villages, the explosive tag is infused with chakra and volatile chemicals to make it react violently when even a slight amount of chakra is applied to the paper. Explosive tags come in several varieties, all of which have explosions of varying size. Type: Consumable Item - Rank 1 [両12]: May be used in the Setup phase to add 20 damage to any one (1) offensive action in the following Main Phase. - Rank 2 [両28]: May be used in the Setup phase to add 40 damage to any one (1) offensive action in the following Main Phase. - Rank 3 [両64]: May be used in the Setup phase to add 80 damage to any one (1) offensive action in the following Main Phase. - Rank 4 [両144]: May be used in the Setup phase to add 160 damage to any one (1) offensive action in the following Main Phase. - Rank 5 [両320]: May be used in the Setup phase to add 320 damage to any one (1) offensive action in the following Main Phase. Item Slots: 0.2 |
See Effect |
Explosive Tag Ball | Explosive tag balls are rather uncommon ninja tools created by wrapping multiple explosive tags together into a perfect sphere. The spheres, when detonated produce an explosion with a greater area than any single explosive tag. These highly versatile weapons are often thrown into large squadrons of enemies to maximize the damage they can deal. Type: Consumable Item - Rank 1 [両10]: This item is used in the Main Phase. Deals 5 AoE damage to all enemies. - Rank 2 [両20]: This item is used in the Main Phase. Deals 10 AoE damage to all enemies. - Rank 3 [両40]: This item is used in the Main Phase. Deals 20 AoE damage to all enemies. - Rank 4 [両80]: This item is used in the Main Phase. Deals 40 AoE damage to all enemies. - Rank 5 [両160]: This item is used in the Main Phase. Deals 80 AoE damage to all enemies. Item Slots: 1.0 |
See Effect |
Flash Bomb | Flash bombs are common ninja tools used for diversions. They come in several different varieties, most often appearing as small, paper-wrapped balls, or canisters. Both are usually adorned with the kanji for light on their side. When detonated flash bombs create an intense burst of light, and a bang that leaves the victim disoriented. Type: Consumable Item - Rank 1 [両15]: This item is used in the Main Phase. Target is inflicted with Impaired Eyesight and Impaired Hearing for 1 turn. - Rank 2 [両30]: This item is used in the Main Phase. Target is inflicted with Impaired Eyesight and Impaired Hearing for 2 turns. - Rank 3 [両45]: This item is used in the Main Phase. Target is inflicted with Impaired Eyesight and Impaired Hearing for 3 turns. - Rank 4 [両80]: This item is used in the Main Phase. Target is inflicted with Blind and Deafened for 1 turn, followed by Impaired Eyesight and Impaired Hearing for 3 turns. - Rank 5 [両115]: This item is used in the Main Phase. Target is inflicted with Blind and Deafened for 2 turns, followed by Impaired eyesight and Impaired Hearing for 3 turns. Item Slots: 0.5 |
See Effect |
Smoke Bomb | Smoke bombs are common ninja tools used for concealment. The most common appearance for smoke bombs is that of a ball of semi-volatile powder wrapped in thin paper. When thrown, the balls reacts, creating a dense blanket of smoke that greatly reduces visibility in the area. Type: Consumable Item - Rank 1 [両20]: This item is used in the Main Phase. Apply the climate effect Smoke for 1 turn. - Rank 2 [両30]: This item is used in the Main Phase. Apply the climate effect Smoke for 2 turns. - Rank 3 [両40]: This item is used in the Main Phase. Apply the climate effect Smoke for 3 turns. - Rank 4 [両50]: This item is used in the Main Phase. Apply the climate effect Smoke for 4 turns. - Rank 5 [両60]: This item is used in the Main Phase. Apply the climate effect Smoke for 5 turns. Item Slots: 0.5 |
See Effect |
Wire String | Many ninja carry a thin, nearly invisible type of steel wire that has an incredibly wide array of uses on the battlefield. Most commonly wire strings are used by attaching them to thrown weapons so that they can wrap around their enemy's body and deter their movements. Type: Consumable Item - Rank 1 [両24]: Target is inflicted with the status effect Bound; Arm or Shackled; Leg for 1 turn. This item may be applied to 1 small weapon. - Rank 2 [両56]: Target is inflicted with the status effect Bound; Arm or Shackled; Leg for 2 turns. This item may be applied to 1 small weapon. - Rank 3 [両96]: Target is inflicted with the status effect Bound; Arm or Shackled; Leg for 3 turns. This item may be applied to 1 small weapon. - Rank 4 [両153]: Target is inflicted with the status effect Bound; Paired Arms or Shackled; Paired Legs for 1 turn and then Bound; Arm or Shackled; Leg for 3 turns. This item may be applied to 1 small weapon. - Rank 5 [両220]: Target is inflicted with the status effect Bound; Paired Arms or Shackled; Paired Legs for 2 turns and then Bound; Arm or Shackled; Leg for 3 turns. This item may be applied to 1 small weapon. Item Slots: 0.2 |
See Effect |
Medicinal Items
Name | Effects & Description | Price |
Antidote | While many shinobi know the remedy to certain poisons, antidote is an item created by the masters to halt the effects of almost all known poisons. Exceeding the recommended dosage of this type of antidote can be just as deadly as the poisons that it cures. Type: Consumable Item — Medicinal Removes the effects of 1 liquid or gas poison, or the effects of the status effect 'Poisoned'. Only one (1) 'Antidote' may used per battle. Item Slots: 1.0 |
両250 |
Blood Increasing Pill | A tiny pill utilized by ninja to speed up the production of blood in the body. This effect allows wounds to clot more swiftly, and the additional blood prevents the user from bleeding out in the heat of combat. Type: Consumable Item — Medicinal - Rank 1 [両75]: User's current Health is increased by 25. Only 1 'Blood Increasing Pill' may be used per battle. - Rank 2 [両150]: User's current Health is increased by 50. Only 1 'Blood Increasing Pill' may be used per battle. - Rank 3 [両300]: User's current Health is increased by 100. Only 1 'Blood Increasing Pill' may be used per battle. - Rank 4 [両600]: User's current Health is increased by 200. Only 1 'Blood Increasing Pill' may be used per battle. - Rank 5 [両1000]: User's current Health is increased by 400. Only 1 'Blood Increasing Pill' may be used per battle. Item Slots: 0.2 |
See Effect |
Soldier Pill | Officially called military ration pills, the soldier pills are small pills blended from many powerful stimulants to rejuvenate the user's body. Several different formulas of soldier pills exist, all of which have varying effects on the body. Type: Consumable Item — Medicinal - Rank 1 [両50]: User's current Stamina or Chakra is increased by 100, or both are increased by 50. Only 1 'Soldier Pill' may be used per battle. - Rank 2 [両150]: User's current Stamina or Chakra is increased by 200, or both are increased by 100. Only 1 'Soldier Pill' may be used per battle. - Rank 3 [両400]: User's current Stamina or Chakra is increased by 400, or both are increased by 200. Only 1 'Soldier Pill' may be used per battle. Item Slots: 0.2 |
See Effect |
Tortoiseshell Pill | A traditional supplement created by ninja for generations, the tortoiseshell pill stiffens the skin of the user to protect them from damage like the shell of a tortoise. Many believe the pills are actually made using ground up tortoise shells. Type: Consumable Item — Medicinal - Rank 1 [両90]: User's Defense is increased by 100 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 2 [両210]: User's Defense is increased by 200 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 3 [両360]: User's Defense is increased by 300 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 4 [両540]: User's Defense is increased by 400 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 5 [両750]: User's Defense is increased by 500 for 3 turns. Only 1 of this type of item may be used per battle. Item Slots: 0.2 |
See Effect |
Shot Run Pill | Crafted from some of the most powerful stimulants and herbs available, shot run pills are very dangerous if used improperly. These pills are capable of greatly enhancing the physical movement speed and dexterity of the user. Type: Consumable Item — Medicinal - Rank 1 [両90]: User's Speed is increased by 100 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 2 [両210]: User's Speed is increased by 200 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 3 [両360]: User's Speed is increased by 300 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 4 [両540]: User's Speed is increased by 400 for 3 turns. Only 1 of this type of item may be used per battle. - Rank 5 [両750]: User's Speed is increased by 500 for 3 turns. Only 1 of this type of item may be used per battle. Item Slots: 0.2 |
See Effect |
General Goods
Name | Effects & Description | Price |
Role Play Item | Any small item you want to use in character. This could be just about anything that does not have any impact on your stats, you tell us what it is and we will tell you the price. These items make great gifts! This can still be posted directly in Commerce, but needs two approvals. Role Play Only |
~両5 |
[Addictive Item] | Addiction comes in many forms, so does this. When you purchase this you can choose what it is. - Rank 1 [両20]: This item is "Addictive; 1" to be used with the Hindering Skill, "Addiction". - Rank 2 [両40]: This item is "Addictive; 2" to be used with the Hindering Skill, "Addiction". - Rank 3 [両60]: This Item is "Addictive; 3" to be used with the Hindering Skill, "Addiction". |
See Effect |
Backpack | A large backpack of your color choice. +10 Weapon Slots |
両100 |
Scroll Case | A carrying case for a large scroll that goes over the shoulder and allows for quick and easy access in battle. As a free action in your Setup Phase you may draw a Large or Giant Scroll. This ability may be used a number of times equal to the times it was purchased. A character may use this ability a maximum of two (2) times per battle. |
両150 |
Poisons
Name | Effects & Description | Price |
Bellflower Poison | First created by the Yamanaka clan of Konohagakure No Sato, this poison extract is collected from several types of bellflowers including lily of the valley. The poison has been copied by many others since its invention, but it is well known as a highly versatile poison. Type: Consumable Item — Poison Drains 10 Stamina and Chakra, and inflicts the status effect 'Poison; 25' for 3 turns. Item Slots: 1.0 |
両120 [Liquid] 両240 [Gas] |
Black Salamander Poison | The preserved venom of the now extinct black salamander of Ame No Kuni is extremely potent. Its potency is only matched by its rarity and cost, for only so much of the substance remains in the world and many ninja seek it out. Type: Consumable Item — Poison Inflicts the status effect 'Poison; 250' for 2 turns. Item Slots: 1.0 |
両400 [Liquid] 両800 [Gas] |
Giant Wasp Venom | Gathered from the stingers of the giant wasps that inhabit the cliffs of Tsuchi No Kuni, this poison is rarely lethal, but can cause powerful headaches and disturbs the concentration of the afflicted. Type: Consumable Item — Poison Inflicts the status effects 'Migraine' and 'Fazed' for 2 turns. Item Slots: 1.0 |
両90 [Liquid] 両180 [Gas] |
Grand Scorpion Poison | The stingers of the grand, golden scorpions that make their homes in the deserts of Kaze No Kuni are filled with an extremely potent venom that shinobi from Sunagakure have been using to defend their home for generations. Type: Consumable Item — Poison Inflicts the status effects 'Poison; 60' for 1 turn, and has a 50% chance of inflicting the status effect 'Blind' for 2 turns. Item Slots: 1.0 |
両100 [Liquid] 両200 [Gas] |
Molding Mushroom Extract | The molding mushroom is an extremely rare variety of mushroom that is well known for its ability to sap the chakra of shinobi with certain bloodlines or nature affinities. Molding Mushroom Extract is a more refined form of the chemicals within the mushroom that are damaging to the body's metabolic processes. Type: Consumable Item — Poison Inflicts the status effect 'Metabolic Breakdown' for 3 turns. Item Slots: 1.0 |
両300 [Liquid] 両600 [Gas] |
Moonflower Toxin | Moonflowers have been used by humankind for many years. While not poisonous in the general sense, moonflower root is known for its hallucinogenic properties. Moonflower Toxin is refined for practical use and inflicts a potent 'high' on the enemy. Type: Consumable Item — Poison Inflicts the status effect 'Dizzy' for 2 turns. Item Slots: 1.0 |
両80 [Liquid] 両160 [Gas] |
Viperfang Venom | Collected from the giant snakes of Ryuchi Cave, this venom is very strong snake poison. Once in the bloodstream the poison attacks the body, while also thinning the blood, and making the body more susceptible to bleeding and bruising. Type: Consumable Item — Poison Inflicts the status effects 'Poison; 50' and 'Numb' for 3 turns. Item Slots: 1.0 |
両210 [Liquid] 両420 [Gas] |
Wolvesbane Toxin | A common plant in many of the shinobi countries, wolvesbane is commonly used as a poison by ninja. Unlike many poisons, wolvesbane is not lethal in even quite large doses, but will often make the afflicted extremely sick including nausea and vomiting. Type: Consumable Item — Poison Inflicts the status effect 'Sickened' for 3 turns. Item Slots: 1.0 |
両90 [Liquid] 両180 [Gas] |
Amplifiers
Name | Effects & Description | Price |
Ninjutsu Amplifier | A trinket of mystical properties that enhances the Ninjutsu performance of the user. The shape and look of the item is arbitrary. Type: Passive Item — Amplifier A character may only benefit from the effects of one Amplifier item per action. Rank 1 [両100]: All Ninjutsu cost 10 less Chakra and do 10 more damage. Rank 2 [両400]: All Ninjutsu cost 20 less Chakra and do 20 more damage. Rank 3 [両1200]: All Ninjutsu cost 40 less Chakra and do 40 more damage. Item Slots: 2.0 |
See Effect |
Genjutsu Magnifier | A trinket of mystical properties that enhances the Genjutsu performance of the user. The shape and look of the item is arbitrary. Type: Passive Item — Amplifier A character may only benefit from the effects of one Amplifier item per action. Rank 1 [両100]: All Genjutsu cost 10 less Chakra and do 10 more total stat addition & subtraction. Rank 2 [両400]: All Genjutsu cost 20 less Chakra and do 20 more total stat addition & subtraction. Rank 3 [両1200]: All Genjutsu cost 40 less Chakra and do 40 more total stat addition & subtraction. Item Slots: 2.0 |
See Effect |
Taijutsu Weights | Weights that are attached to the user. They help train more effective movements and build muscle faster. Type: Passive Item — Amplifier A character may only benefit from the effects of one Amplifier item per action. Rank 1 [両100]: All Taijutsu cost 10 less Stamina and do 10 more damage. Rank 2 [両400]: All Taijutsu cost 20 less Stamina and do 20 more damage. Rank 3 [両1200]: All Taijutsu cost 40 less Stamina and do 40 more damage. Item Slots: 2.0 |
See Effect |
Any other items that you may want must be created in the weapon/armor/item creation area and approved/priced by staff.